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Alien Resurrection
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the cast and crew, and caused Ron Perlman to break character and turn to
the camera to say "Oh my god!", leading to fears that he had ruined the
once in a lifetime take. However, there was enough of a pause between
Weaver's basket and Perlman's statement for the film's editors to cut
the scene accordingly during post-production. The ball was out of frame
for a moment during the shot, and Pitof offered to edit it so that the
ball was on-screen for the entire scene, but Weaver refused.cite-ref-bball-19-0[18]

Visual effects and miniatures

The film's script was laid out similar to a comic book, with pictures on
the left and dialog and descriptions on the right. Jeunet planned every
shot, which made it easier for visual effects artists to do their work.
Blue Sky Studios was hired to create the first CGI Aliens to appear on
film. Impressed with the company's work on Joe's Apartment creating CGI
cockroaches, Jeunet and Pitof opted to hire the company to create 30 to
40 shots of CGI Aliens. The decision was made to use CGI Aliens rather
than puppets or suited actors whenever the creatures' legs were in
frame, as Jeunet felt that a man in a suit is easy to distinguish when
the full body is seen.cite-ref-cgi-aliens-20-0[19]

All of the spaceships in the film were miniatures, as visual effects
supervisors believed CGI was not effective enough to create realistic
spaceships. The USM Auriga was originally designed by artist Nigel
Phelps and resembled a medical instrument. This design proved to be too
vertical for the film's opening shot, in which the camera pans out to
show the ship, and did not appear satisfactory in the film's 2.35:1
aspect ratio. Three days before the design had to be finalized, Jeunet
rejected it. Phelps, production illustrator Jim Martin, and
concept artist Sylvain Despretz were tasked to redesign the ship. Jeunet
felt Martin's design was too much like a space station, while he
accepted Despretz's design due to its streamlined and horizontal
appearance.cite-ref-scale-21-0[20]

Argonaut Games, developer of the film's tie-in video game, was also
tasked to create a game that would appear in the film titled Atom Zone.
The game was created within a time frame of a few days and involved the
building of custom hardware to run the game which briefly appears during
the film's introduction of the Betty's crew.cite-ref-eurogamer-22-0[21]


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